Ravensbourne University London
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BA (Hons) Games Design

Year zero is available for this degree

Our BA (Hons) Games Design course focuses on giving you a solid understanding of game development, the creative process, and the technical knowledge to realise it.

This degree explores the contemporary gaming industry across a broad range of experiences; from free-to-play puzzlers to the latest console blockbusters, the tabletop gaming industry to virtual reality (VR) and augmented reality (AR).

The curriculum will give you practical experience of working in teams, like you would in a games studio on creative and technical platforms. There is also an emphasis on encouraging you to develop as a creative individual and to help you identify where your talents can be used as a game maker.

I600: 3 year course | I601: 4 year course

3 years full time BA (Hons)/4 years with year 0

Validating body
Ravensbourne University London

What you
need to know

Entry requirements

Students will normally be expected to possess five GCSEs (grade C/level 4 or above) or equivalent (including English) and also to hold at least one of the below or equivalent UK or international qualifications.

Qualifications accepted:

  • 2 A levels, grade C or above
  • 4 AS levels, grade C or above
  • 2 vocational A levels, grade C or above
  • Level 3 Foundation Diploma or National Diploma
  • Advanced Diploma, grade C or above
  • International Baccalaureate, 24 points or above

Selection criteria

Students should ideally have a background in art, creative media, or design.

We welcome applicants who are able to demonstrate their abilities through the submission of a relevant portfolio showing their skills, abilities and suitability to the course.

When assessing if an applicant meets our entry requirements we may also consider the combination of a portfolio and academic qualifications, progress made during studies and/or relevant work experience.


Course structure


You will be assessed through the completion of practical and written work including essays and a range of individual or group artefacts, presentations, projects and reports that focus on practical and business skills.

Download programme specification

Year 0

Download year 0 programme specification

Year zero games design course page

Year 1

Students are introduced to the fundamentals of games programming, architecture and the relevant media skills essential for games development. Throughout the year, students learn the practices and conventions of industry protocols alongside personal development attributes required for success while at university and in the world of work.

FHEQ Level 4

C18101 Themes in Contemporary Culture

GMD18102 Introduction to Games Design

GMD18103 Games Creation

GMD18104 Concept Art, Digital Development and Play

GMD18105  Digital Prototyping for Games

Year 2

Progressing from the essential foundations of games design, the focus in Year 2 moves towards the specific technical skills necessary for game development across the range of creative possibilities. Here students will begin growing into their desired specialism – facilitated by a range of elective pathways that will see collaboration with students and professionals from related and other academic disciplines.

FHEQ Level 5

C18201 Big Ideas and Philosophies

EGMD181 Game_Jam

EGMD182 Gamification

GMD18202 Innovation and Technology

GMD18203 Advanced Skills and Tools

GMD18204 Games Design Studio

Year 3

Students in their final year are given the opportunity to undertake a significant and sustained individual development project. This will pull together all the previous experience strands of your study, and provide the tailoring of a portfolio of work that will act as your professional calling card into the industry.

FHEQ Level 6

C18301 Dissertation

GMD18302 Game Design

GMD18303 Professional Portfolio

GMD18304 Major Project – Game Realisation

Key study topics

The open, inclusive and broad-based design skillsets covered in the course includes:

  • Asset creation
  • Concept art
  • Digital development skills
  • Experience of development engines
  • Game mechanics
  • Scripting
  • The production of design documents and specifications
  • Collaborative team-working
  • Experimental practices exploring immersive technology.


  • Games environment design
  • Games designers

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