BA (Hons) Games Development with Integrated Foundation Year
  
  
  
      
  
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Course overview
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              Starts: Sept 2026
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              Duration: 1 year (of 4-yr degree)
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              Mode: Full time
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              UCAS code: I601
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              Fees: UK: £9,535 (2025/26) / International: £17,000 (2025/26)
 
Ideal for...aspiring game makers who wish to create imaginative games and gaming stories through a variety of mediums.
Get in the game.
This year zero course is a preparatory year as part of a four-year BA (Hons) Games Development course. Aimed at students who want more time before year one to develop their skills, this is an ideal entry-level course for aspiring game makers who wish to create imaginative games through a variety of mediums. An entertaining career in games design and computer gaming starts here.Â
Course overview
Year 0 in games development encourages creativity, imagination and new ways of making, thinking and documenting.
The course focuses on giving students a solid understanding of games development, the creative process, and the technical knowledge to realise it.
The course explores the contemporary gaming industry across a broad range of experiences – from the latest console blockbusters to virtual reality (VR) and augmented reality (AR).
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    Why study this year zero games development course?
- Get prepared for progression to year one of BA (Hons) Games Development
 - Games-first approach, putting making at the centre of teaching
 - Truly understand the needs and desires of computer games players
 - Flexibility to specialise in your favourite games development discipline
 - Build a critical language and understanding of games development
 - Develop a diverse understanding of games technologies.
 
Who is this for?
Year zero is an excellent entry point into our BA (Hons) Games Development course, which may suit you if:
- you feel you will benefit from developing your skillset prior to entering an undergraduate degree course
 - you will struggle to fulfil the entry requirements.
 
Key study topics
- Game engine technologies
 - Games culture and practice
 - Game design fundamentals
 - Table top
 - Mobile
 - Console
 - Computer
 - The games industry.