Ravensbourne University London
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BA (Hons) Animation with Year 0

Year 0 in animation encourages creativity, imagination and new ways of making, thinking and documenting. If you are not quite ready for year one of our three year undergraduate degree then this course is for you.

Year 0 in animation is not a standalone course, it is the first stage of a full bachelor’s degree and once successfully completed you will be able to progress smoothly into our BA (Hons) Animation.

Our friendly and dedicated tutors will nurture your creative potential and support you while you learn the essential practical, intellectual, and transferable skills needed to confidently enter into year one.

As well as developing fundamental skills you will also gain a broad-based grounding in your chosen specialist are, an understanding of the broad cultural contexts of the creative industries in which you’ll work, and the ability to develop hardware and software suitable for animation practice.


First year of a 4 year BA (Hons) course

Validating body
Ravensbourne University London

What you
need to know

Entry requirements

Five GCSEs (grade C or above) or equivalent (including English) and also to hold at least one of the following or equivalent UK or international qualification:

  • 2 A Levels (grades A-C) or 4 AS Levels (grades A-C)
  • 2 vocational A Level (grades A-C)
  • Advanced Diploma (grades A-C)
  • International Baccalaureate (24 points or above)
  • Entry level portfolio

Selection criteria

We will use a number of methods to assess an applicant’s suitability for their course of choice.

Primarily applicants are selected on the basis of:

  • an applicant’s prior academic achievement/qualifications and/or previous employment/life experience;
  • assessment of the applicant’s ability and aptitude to succeed on the course for which s/he has applied.

For more details on the selection criteria please read the programme specification.

Top reasons to apply

  • Get prepared for progression to year one
  • Gain a command of the essential, practical, intellectual and transferable skills needed to enter into the world of animation
  • Develop hardware and software knowledge suitable for animation practice
  • An understanding of the broad cultural contexts of the creative industries
  • Gain visual awareness and experience with a range of media and technical ability related to animation
  • Learn the fundamental principles of animation - both 2D and 3D techniques


  • Advertising
  • Broadcasting
  • Digital advertising
  • Post-production
  • Games designers
  • Web design

Join us

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