Ravensbourne University London
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Animation is communication through movement and narrative and this degree will help you to build your practice and apply your animation skills to a broad range of careers.

This course encourages you to think on your feet and respond to live and self-initiated briefs to solve creative problems. 

Our students are adaptive thinkers who understand how animation may collaborate with other art forms.

We use a mix of practice and theory-based learning, including lectures, seminars, workshops, individual tutorials and self-directed study. You will explore the medium using industry standard software and will produce an assessed portfolio of creative and professional work.

Animation graduates often work as 3D/2D generalists as well as specialists in areas including concept, modelling, animation and VFX production. Our graduates are often employed in film and television, visual effects, advertising, post-production, apps and games. 


3 years full time

Validating body
Ravensbourne University London

Collaborating with industry

Ravensbourne students and the BBC collaborated in bringing 'a series of charming films about our historical relationship with the weather'.

Meet the students behind the BBC animations and see more of our student work on the BA (Hons) Animation youtube playlist.

Selection criteria

Students should ideally have a background in art, creative media, or design.

We welcome applicants who are able to demonstrate their abilities through the submission of a relevant portfolio showing their skills, abilities and suitability to the course.

When assessing if an applicant meets our entry requirements we may also consider the combination of a portfolio and academic qualifications, progress made during studies and/or relevant work experience.

Read our interview and portfolio advice.

What your course will look like


You will be continually assessed through the presentation of project and written work. You will produce practical work and in your final year make or contribute to the making of a short animated piece. Essays, blog entries, business plans, reports and a dissertation also form part of the requirements of the course.

Year 1

You will build fundamental skills in the most current animation software and equipment. You will begin to learn the art of storytelling through the twelve animation principles, combining creative thinking and applied techniques. We encourage you to start thinking about your own reflective practice and contextual studies research.

Year 2

You will learn more specialist areas within animation production including visual effects and character performance. This will allow you to enhance your practice and develop an approach to your personal creative output. We aim to set a variety of live project briefs, some working with partners in the charity, health and education sectors.

Year 3

You will bring your learning together in a final major animation project, with the aim of pitching your skills to other students on your course and eventually to industry. We ask you to show your contextual studies research and thinking in a long form dissertation. Finally, you will complete a personal portfolio of your skills ready for entry into your chosen industry.


Successful completion of this course can lead to postgraduate study in MA Moving Image.

Entry requirements

Students will normally be expected to possess five GCSEs (grade C/level 4 or above) or equivalent (including English) and also to hold at least one of the below or equivalent UK or international qualifications.

Qualifications accepted:

  • 2 A levels, grade C or above
  • 4 AS levels, grade C or above
  • 2 vocational A levels, grade C or above
  • Level 3 Foundation Diploma or National Diploma
  • Advanced Diploma, grade C or above
  • International Baccalaureate, 28 points or above

Top reasons to apply for this course

  • A top 10 world academic institution in a dynamic city.
  • Industry opportunities to collaborate on live briefs.
  • Excellent teaching from experienced staff and industry experts.
  • Creative projects that nurture individuals to excel.
  • Excellent location, close to a host of animation studios.

Key study topics

  • Contemporary culture
  • Animation fundamentals
  • Modelling to camera
  • Human and creature mechanic
  • Visual narrative
  • Big ideas and philosophies
  • Character modeling and rigging
  • Animation industry


  • Broadcasting
  • Advertising
  • Digital advertising
  • Post-production
  • Games designers
  • Web design

Key Information Sets

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