BA (Hons) Games Art
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Course overview
BA (Hons) Games Art
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Starts:Sep 2026 Sep 2027
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Duration: 3 years
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Mode:Full time
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UCAS code:I602
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Fees:UK: £9,790/year International: £17,500/year
*Fees apply to 2026-27 entry only. Subject to change for 2027-28 entry.
Bring imagined realms to life
Study BA (Hons) Games Art in London and place creativity and experimentation at the core of your learning. Develop your 2D and 3D art and design skills, create engaging game worlds and characters using industry-standard technologies, and prepare for a fascinating career in the games sector.
Why study this degree?
- Explore key game art specialisms, including environment, character, and concept art
- Gain core skills in game technologies and industry production methods
- Build interdisciplinary skills through collaboration across courses
- Develop entrepreneurial and business awareness for a competitive edge
- Grow your practice and industry connections in a supportive learning environment.
The gaming industry has rapidly become the world’s largest entertainment sector, creating numerous career opportunities. Our BA (Hons) Games Art course in London will help you develop the skills and confidence to secure roles in the expanding field of games art.
Part of a broader suite of Games courses, this program promotes collaboration across disciplines, allowing you to work alongside students from various game sectors to bring your art to life - just as in the professional gaming world.
As a Games Art student, you'll gain hands-on experience in state-of-the-art computer studios, mastering industry-standard software, whilst exploring three core pillars: Art Fundamentals, 3D Toolkits and industry engaged learning.
Student work examples
During our first year, our tutors ensured we had a clear understanding of the fundamentals of art, such as colour theory, perspective and shape language, as well as the fundamentals of 3D modelling. My favourite part of the course has been the opportunity to combine my knowledge and interests with taught material. You can see this in the work I’ve made this year. When making my biodome, I referenced Roman mythology and planets in our solar system and used these as inspiration for environments I built. Working as a group on a demo to present to industry professionals let me learn from my peers and taught me how to navigate creative teamwork and how to tackle inevitable challenges that this threw up. In the end, we pitched a project we were really proud of.
Lilliana Martins Alfonso (Games Art student)
This work was created in our 3D Fundamentals class, where we learnt how to use software tools like Maya, Unreal Engine and Substance Painter. During the semester, we were tasked with creating biodome designs and I chose to base mine on the Pleistocene Epoch. It was a joy to work on this project despite the challenges it presented. I learnt a lot and look forward to year two when we will work on similar projects
Senna Stakis (Games Art student)
When creating my baobab trees for this environment I started by sketching branches with geometric shapes, adding kinks to the branches to form patterns and playing with the thickness and height of tree stems. Once I had finished ideating, I chose a warm pastel colour scheme for the trees, accompanying the playful style I envisioned. I then sketched the layout in greyscale, exploring how the trees might look in my environment, surrounded by other 3D assets. Finally, I modelled the tree assets using Maya (3D graphics software). The curved leaves and branches of my design’s topology presented but with close attention to detail this project came out better than I had imagined.
Tamara Graham (Games Art student)
The specifics
- Course specification - BA (Hons) Games Art: 2026/27
- Course specification - BA (Hons) Games Art with Integrated Foundation
Yea r: 2026/27* - Course specification - BA (Hons) Games Art: 2027/28**
- Course specification - BA (Hons) Games Art with Integrated Foundation Year: 2027/28**
*Subject to validation
** Subject to revalidation
Entry requirements
What our students say