Ravensbourne

BA (Hons) User-Experience and User-Interface (UX/UI) Design*

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Futures

The role of the UX/UI designer in the design of products and services has become increasingly vital within the digital realm. The creative industries employ UX designers to create conceptual and over-arching experiences, both on and off screen, and UI designers for the visual, information and interactive design on screen across the design of a variety of applications that include websites, apps, mobiles and augmented reality as well as product and installation design, wearable technology, and the Internet of Things.

*This course is available subject to validation

Course details

Type
Undergraduate

UCAS Code
I310

Duration
3 years full time

Fees
See below

Validating body
Ravensbourne

Entry requirements

Students will have at least one of the following (or equivalent) UK or International qualifications:

  • 2 A levels, grade C or above
  • Level 3 Foundation Diploma or Level 3 Extended Diploma
  • International Baccalaureate, 28 points or above

Students will also have:

  •  5 GCSE's at grade C or above, including English and Mathematics (or equivalent). 

Admission queries: admissions@rave.ac.uk

Careers

  • Web design
  • New media creative
  • Advertising and marketing
  • Advertising
  • Design management
  • Design
  • Design research
  • Games environment design
  • Games designers
  • Marketing

What your course will look like

Assessment

 

Year One

This design-led introduction explores core competencies in graphic and information design and in design and coding for the web. You will begin to learn the fundamental skills of the UX and UI designer in the structuring of visual information and start to develop a fundamental digital skill-set. A programme of industry practitioners and speakers supplements and enhances the core delivery. Year Two

Year Two

explores more advanced interactivity through play and experimentation in coding. Encouraging a personal approach, the course enables and supports the application of both individual and group design propositions to real-world and imagined scenarios.

Year Three

The culmination of three years of study is channelled into practical projects, increasingly professional in scope. A range of self- directed project solutions form the basis, along with a major project, of the final body of work appropriate to applied contexts within the creative industries.

Key Information Sets

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