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This course looks at how the boundaries between digital and creative roles are becoming increasingly blurred. The course is new to the undergraduate portfolio and works to give students both the creative and technical skills needed to excel in industry.
Students will be expected to have five GCSEs (grade C/level 4 or above) or equivalent (including English), and hold at least one of the below or equivalent UK/international qualifications.
Students will learn through a combination of practical workshops and class-based learning.
They will be assessed through artefacts, projects and presentations which may be combined with some coursework.
After the second year, students are able to choose to undertake an optional work placement year in the digital technology industry.
In this pathway students will gain knowledge of skills that are very much in demand and combine creative flair with a technical grounding.
These skills include interactive systems, web and mobile technologies, digital art and multimedia streaming.
Immersive technologies is an emerging field which is highly sought after in a number of sectors including retail, e-commerce, engineering, art, entertainment, gaming, story-telling, and healthcare.
Students will gain first-hand experience of developing immersive experiences using state of the art computing tools and technologies.
This course works to accompany creative skills with more technical capabilities such as computer coding, app development, and machine intelligence.
Key study topics include:
Other than applying for normal computing roles such as a programmer or network administrator, this course will prepare students for more specialised roles such as:
If you have any questions, we'd love to hear from you. Just use the contact details below or chat to our students.
Ravensbourne University London
6 Penrose Way
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