Course overview

  • Starts: Sep 2026
  • Duration: 4 years
  • Mode: Full time
  • UCAS code: I612
  • Fees: UK: £9,535 (2025/26)* / International: £17,000 (2025/26)*

*Fees subject to change for 2026/27.

Take your first steps in games art.

The BA (Hons) Games Art with Integrated Foundation Year is a four-year degree designed for students who need more time to develop their portfolio and skillset as they start their undergraduate studies. This course will ignite your creativity and imagination, helping you discover innovative ways of making, thinking, and documenting your work.

Why study this four year course?

Why study this four year course?

  1. Develop skills across three main specialisms: environment, characters and technical art
  2. Build the fundamental skills in core games working technologies and production methodologies
  3. Build the entrepreneurial and broader business awareness to thrive in a competitive working environment
  4. Build connections and find long-lasting careers in the vast field of games art
  5. Explore the various disciplines that make up art departments in modern games development
  6. Develop your own practice in a supportive environment
  7. Build essential interdisciplinary skills through collaboration with other courses

What is a games art degree?

This four year BA (Hons) Games Art degree in London places making and experimentation at the centre of your learning. Explore the fundamentals of 2D and 3D art creation and utilise state-of-the-art technologies to build intricate games worlds and convincing characters. 

The huge rise of gaming in recent years has seen the sector develop rapidly, to become the biggest entertainment industry in the world. 

The growth of this sector has created a vast amount of new employment opportunities. This BA (Hons) Games Art course in London will enable you to build the skills and confidence to harness these opportunities and secure roles within the vast field of game art. 

Our course is part of a suite of other Games courses, which foster collaboration and interdisciplinary co-production, mirroring the partnerships vital to thriving in the professional games industry.

Key study topics

  • Game engine technologies
  • Scripting
  • Production methodologies (Scrum, Lean, Waterfall)
  • Development cycles
  • Concepting and ideation
  • Prototyping
  • Documentation
  • 2D/3D art pipelines
  • Character design
  • Environment design
  • Games culture and studies
  • Game design fundamentals
  • Team working 

The specifics

Download course specification

Unistats Details