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As all our interviews are conducted online we require submission of a digital portfolio. This is a sample of your work that we can look at online, which may include photos of your projects and not just work created digitally.
We generally recommend providing around 15–20 images of your work, or a showreel if you're applying for one of our film or production courses. Please read the specific portfolio requirements for your course. We understand that you may not have been able to produce as much practical work in 2020 compared to previous years, so we are being flexible with some of the requirements listed here.
Your portfolio should be published on a single platform such as Tumblr, Blogspot, Flickr, Vimeo, Wixsite, YouTube, Soundcloud or your own website. The platform you choose may depend on the type of work you want to show.
You may also share your work directly through a link, such as a Google Drive link, but please make sure your work can be accessed by our academics and the right permissions have been granted. It should be accessible from a web browser without the need to enter a password.
At Ravensbourne we understand that access to your work may be difficult when schools are closed, so we understand that not everyone will be able to provide a complete portfolio at this time. We encourage you to show your research, development and examples of work in progress, so we can assess your thought processes and craft in the absence of a finished article. These will provide a valuable insight into your abilities and potential to succeed at Ravensbourne. Therefore, please don't hesitate to submit your portfolio even if it's not quite perfect at this stage.
We look forward to meeting you at interview and discussing your ambitions.
Please note: If you are applying to study one of our further education courses, please consult our interview and portfolio guidance for further education students.
Our lecturers have tailored subject specific portfolio and interview information because we know you'll want to show us just how talented you are when you apply to study at Ravensbourne.
Please be aware that all interviews for September 2021 entry will be conducted online.
Remember, we are a digital institution, so include some digitally focused work.
Keep all your work in the same format - all landscape or all portrait - as this makes it easier for us to view it.
Make sure you clearly label all your work, because we will sometimes look at it before we interview you.
Be prepared to discuss your ideas and what you hope to achieve by studying on the course.
Research the course you're applying for, identify the main area of work and base a larger portion of your showreel around that.
Front-load your showreel with your best work.
You'll only have a short time to show off your work, so keep your showreel short and punchy - around two minutes long.
Your interviewer may ask to see your best piece of work, so make sure you can find specific pieces quickly and easily.
Explain what your role was in each clip.
Only include your best work.
Correctly label all clips and the DVD, memory stick or hard drive.
Make sure all work is both Mac and PC-compatible.
If you are an EU or international student, we recommend that you upload your portfolio to a website such as Flickr, YouTube or Vimeo and provide us with a link to your work, rather than supplying original work which cannot be returned.
Download our getting your showreel ready for interview guide
Our interview tutors love looking through your work, but they won't have much time, so edit your portfolio and only bring us your best, most relevant pieces.
Your portfolio should be between 15 and 20 pages long and should also include at least one full sketchbook - ideally a separate sketchbook for each project.
Your work should cover the whole design process: from initial research, through concept development to the finished piece.
Only bring what you can carry yourself; you can show us large or three-dimensional pieces using photographs or via Flickr , YouTube or Vimeo.
We'll expect you to talk about your work, so know it well. Be able to analyse it, identifying the strengths and weaknesses of your work.
Brush up on your knowledge of Ravensbourne and the industry you're applying for.
Find out as much as you can about the course you're applying for as the admissions tutor will be looking for this. A good way to do this is to come to an Open Day.
Be able to show that you're a team player and that you can use time effectively.
Practice at home, making sure you can say three things about every piece of work that aren't obvious by looking at it.
Arrive on time.
Report to the main reception.
Your interview will take around 20 to 30 minutes, but you should expect to remain on campus for up to two hours.
You will be interviewed by at least two people, including a member of the course staff.
You may be interviewed in a group situation.
If you're applying for certain TV and broadcasting courses, you may be asked to sit a short maths or physics test.
Not all our courses ask you for a portfolio or showreel (although most will). Click on the course below to find out more.
You will need to provide a portfolio of material comprising of work created during your previous creative education, alongside any personal or professional projects.
This might include typography, graphic design, adverts, posters, digital design, animation and photography, as well as written material such as scripts or copywriting.
It is also important that you include research and development material such as moodboards, experiments, tests, thumbnails and brainstorms.
We do not expect a perfect professional finish but would rather see that you are prepared to take risks and explore outside your comfort zone.
You are to upload no more than 10 pieces of work to a blog.
A piece of work can be:
As for the blog you can either create a free blog using Tumblr or use an existing blog if you have one.
You will need to sign up using an existing email address and a password of your choice. Also create a simple URL perhaps something simple like: ravensbourneinterview.tumblr.com
Please make sure to remember these details in case we need to contact you if we have a problem with your blog.
Make sure your blog is not password protected so we can gain access to your blog at anytime.
Please note it is your responsibility for ensuring we can access your blog. If we are unable to do so we will not be able to proceed with your application.
BA (Hons) Architecture
BA (Hons) Interior Design Environment Architectures
BA (Hons) Urban Landscape Architecture
We are looking for creative people, interested and wishing to pursue a career in architecture, urban landscape, interior design and built form interactions.
The portfolio should provide evidence of your creative interests, whether it be in the form of drawings photographs, video, film, animation, graphics, fashion, products, paintings, sculpture, models or assemblage, which shows your creative impulses and responses.
Examples of previous documentary projects that you might have directed, filmed and/or edited.
Bring a selected portfolio of your work, try to be as varied as you can, showing your range of interests and experience.
Aim to include 19-21 images as this makes a good, coherent portfolio.
Make this a print folio of about A4 to A3 size and show us your very best work - this might be examples of your current coursework but also consider any examples of personal work that might be relevant.
If you attend your interview in person, you will present a variety of work in the form of a physical portfolio and supporting sketch books. We accept all sizes of portfolio from A3 to A1.
The portfolio and sketch books can also include:
Digital portfolios should include some or all of the above elements scanned and presented in the form of a clearly laid out and easy to navigate PDF file that can be scrolled.
Please note: A range of separate individual sheets is not acceptable.
The portfolio can be either digital or physical. It needs to have:
Digital portfolios need to be presented in a scrollable PDF format, not as individual sheets (we cannot accept this). Please include some or all of the following elements:
If you are able to attend your interview in person, you will still need to demonstrate a variety of the above evidence in the form of sketch books and a physical portfolio.
Please note: While we will accept any portfolio size, it is much more professional and easier to manage if you bring a maximum A3 to A2 size portfolio to interview.
Due to the breadth of the field of study in Fashion Buying and Brand Management, an art and design portfolio is not a requirement.
The course will accept students from a broad range of subjects and backgrounds.
The following selection factors will be used:
All the above has to be no more than 15 pages.
You are to upload no more than 10 pieces of work to a blog or microsite.
A piece of work can be:
The blog should be something easy to set up and access. Tumblr is quick and easy to get up and running. You can also use an existing blog you have.
Things to remember:
Bring along your portfolio and don’t forget your sketchbooks, which will demonstrate your creative processes and how you think.
We are interested in seeing your completed projects, including final outcomes, but it's always good to include any personal work you're proud of too.
We will be looking out for original and innovative experiments as well as relevant visual research and idea development.
Examples of work can include (but not restricted to):
At interview we're keen to hear all about your motivation and enthusiasm to study Graphic Design at Ravensbourne. Show us you have a good understanding of your work and why you want to pursue a career in the creative industries.
Finally, the interview is a great opportunity to meet current students, get to know the course better and ask us questions.
Candidates for Computer Games Programming should provide a portfolio of work demonstrating code they have written.
You should capture video of complied, working code and provide screengrabs of the human readable code itself.
This can be games, game mechanics, applications or experiments you have made in your studies or as personal projects. Four or five pieces of work should suffice.
We are looking for aspiring illustrators who are passionate about image-making, and want to take part in shaping the future of visual communication.
We are not seeking industry-ready professionals, or people with established styles - we are simply looking for students who are excited and intrigued by illustration, and have the curiosity and motivation to approach it with the energy and focus it needs.
This means that we have no specific requirements for what should be in your portfolio, but we would like to see evidence of how you like to make images (it doesn’t matter if that’s drawing, painting, digital work, collage, photography, animation - that part is up to you), as well as roughs, sketchbooks and development, so that we can get an idea of how you create your work.
Technical and digital skills are useful, but not mandatory - digital workshops run throughout the course, and will get you up to speed on everything you need to learn to create industry-ready work.
We look forward to meeting you.
Where possible we like to interview students individually. At your interview we expect to see a wide-ranging portfolio of design work, which might typically include graphic design, typography, photography, illustration, animation, video and fine art.
We don't require you to necessarily have any motion graphics or moving image work in your portfolio, though this is desirable, but we do expect you to demonstrate an interest in and knowledge of the subject.
You should also include development work, sketch books and project logs.
Your portfolio should include work covered at GCSE, A Levels and / or Art & Design Foundation or BTEC, plus any work you consider relevant that you have produced independently.
When coming to interviews please bring all digital work on a USB drive, even if it is also available online.
Your portfolio should consist of a single Word or PDF document containing online links to three examples of original Music or Sound Design. The content can be uploaded in online platforms, such as Soundcloud, Youtube or Vimeo, or a personal website. A short paragraph of text explaining your role on each piece should be also included.
If possible, please include at least one example created for a form of audio-visual or interactive media (e.g. music or sound design for a short film, animation or game).
If you do not have three examples of original composition work, you may also include sound recordings or audio production work, such as band recordings and audio mixes, or examples of musicianship, such as a video of you playing an instrument.
Be prepared to discuss the pieces in your portfolio during you interview, covering how and why you made the work from both a technical and creative angle.
For their interview, applicants should be ready to discuss a few (no more than 4) examples of their design work showing evidence of:
This work would have been completed as part of:
Your interview will last approximately 20 minutes. It will be a friendly chat about your work, discuss your interest in the course, and answer any questions you have. Please bring along your portfolio, which could be printed sheets or a digital portfolio or website on a laptop or tablet.
Your portfolio may include:
It is also great to see your creative process and how you developed your final outcome. Please include sketchbooks including brainstorms, sketches or drawings of ideas and designs, inspiration, moodboards, experiments and prototypes. You may also want to include extra projects and self-initiated design or technology projects you have done outside of any education program.
We will consider a wide range of applicants who show creativity and curiosity in the areas of design, technology, research, and more specifically digital experiences and interfaces. You do not need to have any coding or specific design software knowledge to be considered for the course.
A portfolio for Year 0 in Games Development should have evidence of the following:
Drawing. Although you might go on and specialise in a discipline that is not drawing heavy, drawing is the DNA of what we do in year 0. Your portfolio should include evidence of drawing. This could include; life drawing, character design, landscape drawing, experimental drawing or even technical drawing.
Some Knowledge of your chosen interest area. Year O has been developed to help students who might not have the portfolio to gain a place on the three-year BA. Though a portfolio for Y0 should show signs that the student is interested in their chosen degree.
Games development applicants could show: basic level design, character design, basic 3D builds, some narrative development like a comic or an illustrated children’s book or even some working knowledge of the basic elements of games design.
Sketchbooks: It’s really important that we see evidence of how you work things out in your head. A sketchbook is a perfect place to do that. If it’s a digital portfolio submission then scan a couple of strong pages in your sketchbook, if it’s physical then bring two or three.
A portfolio for Year 0 in Animation should have evidence of the following:
Animators could have; storyboards, animatics, rudimentary animations, some narrative development like a comic or an illustrated children’s book or even a working knowledge of some of the basic principles of animation.
If you wish to study one of our further education courses, please visit our interview and portfolio guidance for further education students.
We run a number of UCAS workshops to help prepare students for interview, including mock interview workshops, personal statement workshops and portfolio or showreel surgeries.
If you'd like to sign up to any of these sessions, please email [email protected].
Creating a portfolio
What to include in your showreel
How to approach your personal statement
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Ravensbourne University London
6 Penrose Way
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