Ravensbourne

BA (Hons) Games Design*

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This course delivers creative engagement across the sprawling and accelerating array of platforms, contexts and social arenas. This course will see you creating games and interactive experiences across these, scripting game architectures and employing appropriate programming tools.

*This course is available subject to validation

Course details

Type
Undergraduate

UCAS Code
I600

Duration
3 years full time

Fees
See below

Validating body
Ravensbourne

Entry requirements

Students will have at least one of the following (or equivalent) UK or International qualifications:

  • 2 A levels, grade C or above
  • Level 3 Foundation Diploma or Level 3 Extended Diploma
  • International Baccalaureate, 28 points or above

Students will also have:

  •  5 GCSE's at grade C or above, including English and Mathematics (or equivalent). 

Admission queries: admissions@rave.ac.uk

Careers

  • Games environment design
  • Games designers

What your course will look like

Assessment

You will be assessed through the completion of practical and written work including essays and a range of individual or group artefacts, presentations, projects and reports that focus on practical and business skills.

In addition, applicants will normally be expected to have passed grade 5, GCSE Music or equivalent, and possess basic keyboard skills.

Year 1

This studio-led introduction to illustration expands mindsets and skillsets through workshops and projects that explore ideas generation, documentation and process experimentation and the creation of image-making through computing, animation, photography and digital print. A programme of industry practitioners and speakers supplements and enhances the core delivery.

Year 2

Year Two explores a more individual approach to image-making and encourages the development of creative thinking and ideas generation, combined with a deeper understanding of the subject. The ability to have a personal vision, a point-of-view and philosophical stance is explored and a range of electives help facilitate collaborative projects with other disciplines.

Year 3

The culmination of three years of study in Illustration is channeled into practical projects, increasingly professional in scope. A range of self-directed project solutions form the basis, along with a major project, of the final portfolio of work appropriate to applied contexts across a range of disciplines.

More information

Key Information Sets

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