Ravensbourne

MSc Applied Technologies: Rapid Prototyping and Digital Technologies

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You will evaluate and engage with how emerging technologies are changing the creative industries, such as rapid prototyping, generative design, 3D scanning and multi axis machining.

You will benefit from access to our state-of-the-art digital prototyping facilities as well as tuition in computer aided design and manufacture, integrating these skills with more traditional making methods. The course offers the opportunity to develop and manage an individual area of enquiry and creative development in digital manufacturing. This will culminate in the realisation of a final major project fully informed by professional and industrial contexts and multi-disciplinary perspectives.

The course is suitable for those wishing to diversify and deepen their relationship with technology. it is targeted at all those with an interest in rapid prototyping and digital technologies such as product designers, engineers, model makers, artists and architects.

You will have the opportunity to develop and manage an individual area of enquiry and creative development in digital manufacturing, culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi-disciplinary perspectives.

You will receive regular support from tutors, peers and subject-specific group tutorials as part of a constant dialogue to help create a professional and critical understanding of your individual creative process.

The course is suitable for those from a range of fields wishing to diversify and deepen their practice’s relationship with technology, including but not limited to; product designers, engineers, model makers, artists and architects. You will benefit from being an integral part of an intellectually supportive and creative postgraduate community, with whom you can interact and collaborate across multiple disciplines.

Course details

Type
Postgraduate

UCAS Code
N/A

Duration
1 year full time/ 2 years part time

Fees
See below

Validating body
University of the Arts London (UAL)

Entry requirements

Home/EU
First or upper second class honours degree (or equivalent non-UK qualifications) in a relevant subject, or an equivalent professional qualification in a related subject area.

If you are applying directly from an undergraduate degree course without experience or professional practice you must be able to demonstrate a good knowledge of your chosen subject area.

Non-EEA/EU
In order to be eligible for a course, you will need to be a competent speaker and writer of English. This also applies if you are from the European Union, or if you're from a country outside the EU. You will need a level of IELTS 6.5, with a minimum of 6.0 in each section.

What your course will look like

Unit 1: Technology Issues

In the Technology Issues unit you will have the opportunity to prototype ideas and engage with industry standard processes, techniques and technology relevant to prototyping.

Unit 2: Research Process

The Research Process and Technology units will enable you to deepen your conceptual thinking and technical application through the development of your individual practice.

Unit 3: Business and Innovation

The business context of new technologies has transformed the relationships between traditional film, video and digital formats.

Unit 4: Concept and Prototyping

The Concept and Prototyping unit will develop your main concepts with reference to theoretical and business contexts.

Unit 5: Major Project

The Major Project represents the culmination of students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes.

 

Key study topics

  • Social impacts of increasingly decentralised & automated manufacturing
  • New form and aesthetics
  • Material innovation and sustainability
  • Intellectual property and authorship
  • Potential for new industries or businesses
  • Automation of design and making
  • Development of new manufacturing platforms
  • Future technological scenarios

 

More information

The technology has brought a new dimension to my work and helped me to constantly re-evaluate what I have done and why. I have been able to explore, and experiment, around the link between traditional printmaking and new technologies such as 3D printing, as well as making the work coherent through a wider historical and theoretical context. Kyle Kirkpatrick, MSc Applied Technology graduate

Amazing things happen here




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