Ravensbourne

MA/MSc Interactive Digital Media

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This course creates designers with the potential to innovate and influence interaction design practice

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

Interactive Digital Media is of particular relevance to you as a practitioner or designer if you want to develop your practice in interaction design, installation, projection mapping, digital games and user-centred product design. You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways. You will also have hands-on experience creating for Android, iPad, iPhone, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines and modelling packages such as Unity, UdK, 3D Studio Max or Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

Creative SkillsetYou will be in a position to take responsible roles such as production supervisor, technical director, lead or assistant programmer, user-experience designer, producer or freelance consultant.

The Creative Skillset Tick is a quality mark of quality indicating the courses and apprenticeships best suited to prepare you for a career in the Creative Industries.

Course details

Type
Postgraduate

UCAS Code
N/A

Duration
1 year full time/ 2 years part time

Fees
See below

Validating body
University of the Arts London (UAL)

Entry requirements

Home/EU
First or upper second class honours degree (or equivalent non-UK qualifications) in a relevant subject, or an equivalent professional qualification in a related subject area.

If you are applying directly from an undergraduate degree course without experience or professional practice you must be able to demonstrate a good knowledge of your chosen subject area.

Non-EEA/EU
In order to be eligible for a course, you will need to be a competent speaker and writer of English. This also applies if you are from the European Union, or if you're from a country outside the EU. You will need a level of IELTS 6.5, with a minimum of 6.0 in each section.

 

 

More information

What your course will look like

unit 1: Technology Issues In the Technology Issues unit you will have the opportunity to prototype ideas and engage with industry standard processes, techniques and technology relevant to Interactive Digital Media.

unit 2: Research Process The Research Process and Technology units will enable you to deepen your conceptual thinking and technical application through the development of your individual practice.

unit 3: Business and Innovation The business context of new technologies has transformed the relationships between traditional film, video and digital formats.

unit 4: Concept and Prototyping The Concept and Prototyping unit will develop your main concepts with reference to theoretical and business contexts.

unit 5: Major project The Major Project represents the culmination of students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes.

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