Ravensbourne

MA Wearable Futures

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TitleThis course is for designers who are interested in technologies that have the human body and its covering as their focus.

The main conceptual framework for the course will be provided by theories of digital craftsmanship, body-centric technologies and phenomenological readings and speculative philosophy. These will assist in helping you to sift and prioritise the current trends and thought relating to fashion and discussion around the body within data-informed spaces.

An interdisciplinary field of study will include interaction and UX design and open source culture, design innovation and applied philosophy. You will be introduced to philosophical trends and these will tie in with your practice and help you to develop a critical view incorporating design fiction and other emerging theories. You will engage with research methods such as participatory, user-study and user-centred design. We will help you to influence the decision makers so that wearable solutions will be accepted and meet the cultural and ethical expectations when designing for the human body and the garment-industry.

Synthetic Skin Salon

by MA Wearable Futures Graduate Judit Florenciano Ortiz

Synthetic Skin Salon is a research-project by MA Wearable Futures Graduate Judit Florenciano Ortiz. It looks into the Future of Beauty and body-enhancement with the leading research question “How will the establishment of biotechnologies in Western society influence the perception and construction of the body image in the coming future?”.

Today’s Western identity and values have been constructed and influenced by the current use of technology within our neoliberal culture. This analysis is used to foresee to what extent the next biotechnological era would soon alter the Western identity; from our ethics and values to our own bodies.

The research foresees the construction of this posthuman identity and its relation to the body through the analysis of different theories around culture, identity, and technology; considering themes on biotechnology, transhumanism, sociobiology, evolutionary psychology and biology, beauty from a biological perspective, material and cosmetic culture, body modification and human enhancement.

The practice uses speculative design as a methodology to develop a fictional narrative through the Synthetic Skin Salon installation.

The practice considers a Western posthuman-based culture where the desire to change physical appearance is driven by the value to achieve the maximum body hyper-efficiency. Exploring how in the future, humans could alter their body through a new practice of cosmetic genetic enhancements.

You are expected to consider the cultural and social role inherent to fashion as a part of wearable futures. Wearable Futures students will focus their investigations on the key flashpoints of the body as an interface for what is a symbiotic, physical and digital exchange.

Wearable Futures graduates have the knowledge and skills needed to be innovative within different facets of the new and emerging wearable tech industry.

Course details

Type
Postgraduate

UCAS Code
N/A

Duration
1 year full time/ 2 years part time

Fees
See below

Validating body
Ravensbourne

Entry requirements

Home/EU
First or upper second class honours degree (or equivalent non-UK qualifications) in a relevant subject, or an equivalent professional qualification in a related subject area.

If you are applying directly from an undergraduate degree course without experience or professional practice you must be able to demonstrate a good knowledge of your chosen subject area.

Non-EEA/EU
In order to be eligible for a course, you will need to be a competent speaker and writer of English. This also applies if you are from the European Union, or if you're from a country outside the EU. You will need a level of IELTS 6.5, with a minimum of 6.0 in each section.

 

More information

What your course will look like

unit 1: Technology Issues In the Technology Issues unit you will have the opportunity to prototype ideas and engage with industry standard processes, techniques and technology relevant to visual effects.

unit 2: Business and Innovation The business context of new technologies has transformed the relationships between traditional film, video and digital formats.

unit 3: Research Process The Research Process and Technology units will enable you to deepen your conceptual thinking and technical application through the development of your individual practice.

unit 4: Concept and Prototyping The Concept and Prototyping unit will develop your main concepts with reference to theoretical and business contexts.

unit 5: Major project The Major Project represents the culmination of students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes.

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