In the early units of the course you will be given short project briefs in which to design, implement, test and evaluate solutions in the form of an interactive product. Each project brief may take the form of an online or offline product; for example: an online quiz, an e-commerce type application, a toy. This is also an opportunity to produce a series of creative works within the specialisation of rapid prototyping (3D printing), animation, game design, web design, installation art, projection mapping, creative coding, computation design and entertainment media. The aim is to provide you with the opportunity to develop a software solution to a given problem, or aspect of a larger problem.
You will be encouraged to experiment with new ways of working with objects/scenarios and their integration with technology both creatively and collaboratively, and to apply emerging and existing technological solutions through personal fabrication, research and the experimental application of technology.
The course promotes cross disciplinary thinking as an approach to product design, so that the relationship between interactivity, artefacts, environments and the systems and organisations in which they operate can be re-examined.
By studying the course you will develop your creative design skills to innovate and influence product and interaction design practice and realise the commercial potential of your design proposals.
'The Digital Gym' project, which allowed students to research how emerging technologies are applied and user behaviour enhanced to provide a distinct, immersive gym experience on the Greenwich Peninsula.
We welcome applicants who are able to demonstrate their abilities through prior academic qualifications and/or previous employment.
To get a holistic view of your ability and aptitude to succeed on the course we will also consider your enthusiasm and interest in the subject area, how you manage the creative process, and your study and professional skills.
What your course will look like
Technology Issues In the Technology Issues unit you will have the opportunity to prototype ideas and engage with industry standard processes, techniques and technology relevant to product.
Research Process The Research Process unit will enable you to deepen your conceptual thinking and technical application through the development of your individual practice.
Business and Innovation The business context of new technologies has transformed the relationships between traditional film, video and digital formats.
Concept and Prototyping The Concept and Prototyping unit will develop your main concepts with reference to theoretical and business contexts.
The Major Project unit represents the culmination of a student’s investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes.