Ravensbourne

Research events

Research events are frequently held throughout the year.

Research Learning and Teaching Conference

The Research Learning and Teaching Conference (RLTC) held at Ravensbourne is a yearly forum, where our researchers come together to share their knowledge.

Virtual Reality UK festival

Website: http://www.vrukfest.co.uk/

 

The UK Virtual Reality festival (VRUK) in collaboration with Virtual Umbrella, is an exploration into the creative and technological potential of virtual reality.

The Lates

A series of evening events featuring influential speakers who are at the forefront of their industries. Digitising London through games, archaeology and augmented reality.

Lumen Prize

For the past two years we have been collaborating with the Lumen Prize, a global award for digital art across a range of categories. Ravensbourne’s interest in creative digital applications connects closely with Lumen’s founding concepts, and since 2015 we have supported a range of talks, symposia and exhibitions.

The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges.

Since 2012, Lumen has staged more than 20 shows and events in more than 10 capital cities around the world, including New York City, Shanghai, Athens, Amerstdam, Riga, Cardiff, and London. In partnership with its academic partners, Lumen holds seminars, artist talks and symposiums at nearly all of its shows.

Lumen believes in the power of art and is honoured to be working with a range of education and art partners around the world including the UK's Computer Arts Society, New York's Creative Tech Week, NY's School of Visual Arts; London's Camberwell School of Arts MA Fine Art Digital programme, CADW, the heritage arm of the Welsh Government and Swansea University's School of Management.

Lumen is owned by Lumen Projects Ltd, a not-for-profit company registered in Wales, UK. All entry fees to the prize are allocated to the prize fund and global tour.

 

More here: Lumen Prize

New York Research Trip

Ravensbourne works with several North American partners and we anticipate expanding our activities in this year over the coming years. We are particularly interested in digital creative institutions and to this end participated with the Lumen Prize in their exhibition at St Francis College in Brooklyn. Here Nick Lambert and Catherine Maffioletti presented at a symposium organised at St Francis College, and Lambert also gave a further paper at the Arts Hub at the Clemente Centre in Williamsburg.

 

The visit to New York was organised to coincide with Creative Tech Week, a series of events at a number of venues linked together by Isabel Draves and other organisers. The aim was to give a picture of various creative industries and digital arts practitioners active in New York, and also from further afield. Events were grouped thematically around two “hubs” – Arts and Industry – and at subsidiary venues including St Francis College in Brooklyn where the Lumen Digital Art Prize had its exhibition.

 

We also visited the MFA and BFA digital art final exhibition put on by the Pratt Institute, and discussed new concepts with Professor Tula Giannini of the School of Information Sciences. Following a postgraduate summer school that she organised in 2013 with Ravensbourne and the National Maritime Museum, she had expressed an interest in renewing her connections with our college. We also met with Bruce Wands, the Chair of the MFA Computer Art program at the School of Visual Arts, with a similar aim of encouraging cooperation.

 

The newly-opened HIVE (Home of Innovation, Visualization and Exploration) lab at NYIT was also viewed with its director, Matt Cornelius, who is strongly interested in collaboration with Ravensbourne: HIVE

Learn X Design 2017

This conference brings together researchers and practitioners from a wide variety of higher education design settings with the intention of connecting emergent models and ideas around the digital, with the scholarship of teaching and learning. The Conference will be held in London at Ravensbourne on the Greenwich Peninsula.

We also look to issues beyond the attraction of the digital in learning: other ways of acting, knowing and becoming in design – in the full range of educational settings from kindergarten to PhD.

Student’s learning approaches demand creative solutions to a wide range of complex themes and contexts. We welcome debates on the scope of learner literacies and studies that investigate how formal and informal learning can be synergized.

Dialogues that address new cultures of learning, issues of learner identities, tutor roles, space and their implications in the design of learning environments are also encouraged. In this context the digital imbues all such practices.

This is a call for papers and we hope you will make a date in your diary to contribute to the conference.Places will be limited and an international committee will review the submitted papers. Opportunities to publish with a range of international journals will be available for successful research articles following the conference.

Article in Design Research Society: PDF

The Computer Arts Society (CAS)

The Computer Arts Society (CAS), founded in 1968, promotes the creative uses of computers in the arts and culture generally. It is a community of interest for all involved in doing, managing, interpreting and understanding information technology's cultural potential.

Website: LINK

It is a Specialist Group of the BCS, the Chartered Institute for IT.

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