Our Research Office works closely with staff and students to develop and promote exciting new research projects across the college. We have strong links with other institutions and industry partners in the UK and across the globe. The Research Office at Ravensbourne has developed new strands of research activity over the past four years. Recent collaborators include Samsung R&D, Digital Greenwich, YKK, Vodafone, BBC and Design Exchange Magazine.
Research networks and institutions linked to Ravensbourne are The Consortium for Research Excellence, Support and Training (CREST, part of GuildHE); the Culture Capital Exchange (TCCE), the National Association for Fine Art education (NAFAE) ImmerseUK, Cambridge Wireless, InnovateUK, Birkbeck University of London, Coventry University, University College London and the Computer Arts Society.
Some of our research projects:
Data Walking is a research project by David Hunter, with the aim of gathering environmental data while walking around a specific area, and through multiple walks over time build a rich picture of that area, a layered multidimensional ‘dataspace’. In this process, we get to explore the potential of data gathering while walking, and then experiment with visualising that data in a variety of ways. www.datawalking.com
Researcher: Liz Ciokajlo - Lecturer Product Design BA (HONS)
OurOwnsKIN is a project which explores referencing human foot skin to rethink how we design for future manufactured 3D printed and grown shoes. Research was undertaken into the tension structures of foot skin to inspire a computation framework. Springy cells call auxetics were placed into the computation framework to address how the material and design construction can provide finer variations in fit needed in mass production. Our research only scratches the surface of the potential to customise the structure for bespoke performance application.
Emerging Educational Technologies
Carl Smith & Jazz Rasool - Principle Research Fellow & Research Assistant, Learning Technology Centre School of Media, Department of Content
Jazz Rasool is a Researcher and Developer at the Learning Technology Research Centre (LTRC) based at Ravensbourne. His current work involves working on two multi-million euro EU-funded projects in collaboration with academic and commercial partners from across Europe. A €2m project aims to deliver education to school children through their mobile phones. A €2.8m project is developing Virtual Reality simulations for professional training, including monitoring physiological and psychological performance during VR and AR training of Astronauts due to work at the International Space Station.
Carl Smith is an academic and developer with over fourteen years’ experience conducting R+D into the application of advanced technologies for lifelong, work and creative learning. He has worked on multiple large-scale European FP7 and Leonardo Life Long Learning projects bringing in over £4 million in research funding. He specialises in using hybrid reality methodologies and visualisation techniques to engineer contexts for the generation and transformation of perception, behaviour and learning. His research interests include spatial methodologies, embodied cognition, field of view technologies, intermediality and human centric hybrid literacy.
1616 - 2016 - Panorama
Mike Smith - Associate Senior Lecturer, Animation, School of Media, Department of Content
The research inquiry asks; “How can my expertise take heritage and situate it within a changing landscape, establishing a connection with place?” This question resulted in a collaboration with the Royal Museums Greenwich in 2016 to produce an installation for a two-minute panoramic movie installation based on the 1637 panorama etched by Wenceslas Hollar, “On the banks of the Thames at Greenwich”. The installation reveals to the visitor the development of what is now the Maritime Greenwich World Heritage Site, from the days of the Tudor and Stuart Palace of Greenwich, to the modern landscape encompassing Royal Museums Greenwich (the Queen’s House, Royal Observatory, National Maritime Museum and Cutty Sark), the Old Royal Naval College and the Royal Park.
Collective Motion: The Semiosphere art-science Project
Brigitta Zics is a practitioner and award-winning artist who creates works with visual and material sensitivity that seeks to fashion new experiences. She explores mixed-media forms combining various material techniques and emerging technologies. Her artistic interest embraces experiential art, speculative experiences and data objects and aesthetics.
She works on the convergence of art and science and applies technologies in order to access and extract hidden dimensions of human experience. With the aspiration to better understand ‘what makes us human?’, she creates aesthetic ecologies with speculative narrative to activate human emotion and imagination. This project asks "How to use the contemporary concept of science to create impactful and relevant
Click here to see more research projects
Our strategic priorities include:
- Growing Ravensbourne’s research culture
- Encouraging creative interdisciplinary activity
- Merging theory and practice-based research
- Working with technology and culture
Particular areas of innovation include:
- Augmented and Virtual Reality for learning
- Smart Cities and urban design
- New filming and narrative technologies
- Wearable technology
- Novel materials and production techniques
The research office is actively developing the research environment at Ravensbourne in preparation for submission to the Research Excellence Framework (REF) of 2020. We support and coordinate research projects from our academic staff and also mentor them in the ways and means of creating successful funding bids with strong outcomes and impact. The research office staff are also engaged in our own research and we develop this in parallel to our other activities. We are keen to continue nurturing research-curious staff and broadening the scope of research, teaching and learning for staff and students. The Research Office engages with external organisations including other research partners, international institutions, local and national agencies and our colleagues in numerous universities. In pursuit of this we have hosted public-facing events including a successful VR conference, Creative Tech Week, the Lumen Prize and Ravensbourne Lates; and participated in events with external organisations.