Our experimental research community

Ravensbourne's experimental research community explores the potential of existing and emerging creative technologies. We have an international reputation as a research partner on innovative digital projects, working with industry and government in the UK and beyond. 

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What we are about...

At Ravensbourne we embed research within the culture of the Institute and Ravensbourne by encouraging staff and students to engage in both academic and practice-based research. 

We focus on new approaches to interactivity and immersive technology, social innovation applied to design and culture, and commercial research in the creative industries. Our specialisms including immersive and augmented realities, wearable tech, AR and VR for learning, Smart Cities and urban design, new filming and narrative technologies, and innovation in materials and production techniques.

Our reach extends widely into sectors including mental health, engineering, construction, sport and entertainment. 

Our technology specialists and extensive community of partners are committed to merging theory with practice-based research, with the aim of turning experiments into impactful reality. 

Research projects

Image of white boot shoe

Caskia: Growing a MarsBoot

Project title: Caskia: Growing a MarsBoot

Researcher: Liz Ciokajlo

Start date: 2016
End date: 2020

Caskia: Growing a MarsBoot (2016-20) (referred to as the MarsBoot) is an art and design research project positioned in the fashion product sectors. The work focuses on strategies for more sustainable material and fabrication design by proposing systems of manufacture in the enclosed ecosystem, space. 

Find out more about this project

The Book of Homelessness

The Book of Homelessness

Project title: Accumulate

Researcher: Marice Cumber

Start date: 2014
End date: On-going

Accumulate is a longitudinal social change practice-based research project, comparable in some respects to community action research, that intervenes in situations of homelessness in order to achieve lasting change.

Find out more about this project

Waiting for the cut

Waiting for the cut

Project title: Writing for the Cut

Researcher: Greg Loftin

Start date: 2017

End date: 2019

“Writing-for-the-cut” is a fresh approach to screenwriting; it looks at one craft through the lens of another. It starts from the premise that film is made in the edit suite; that editing continues the writing project begun by the screenwriter.

Find out more about this project

A group of people stood talking involved in MoneyLab project


Project title: MoneyLab

Researcher: Paul Sternberg

Start date: 2018
End date: 2019

The MoneyLab Report explored student experiences around money and ways in which new services can be co-designed with students as early adopters and advocates for a more student-led/user-led approach to financial management, awareness and advice. 

Find out more about this project

Man presenting to a group of listeners

Time Keeper - 1616-2016

Project title: Time Keeper - 1616-2016

Researcher: Mike Smith

Start date: 2016
End date: 2017

Find out more about this project



Project title: Cosmoscope

Researcher: Dr Nick Rothwell

Start date: 2015
End date: 2017

Cosmoscope was an interdisciplinary art and science project led by Simeon Nelson of the University of Hertfordshire researched and produced in collaboration with programmer Nick Rothwell, composer Rob Godman, psychologist Monia Brizzi and a team of physicists.

Find out more about this project

Dagile logo

Dagile logo

Project Leads: Dr Nick Lambert and Ha Smith

This partnership between London South Bank University and Ravensbourne is funded by the GLA, from the European Social Fund. It aims to engage working Londoners with upskilling via a portfolio of online courses in key areas including IT, creative digital and business skills. 

Project website: DAGILE

EYES Empowering Youth Through Entrepreneurial Skills

EYES Empowering Youth Through Entrepreneurial Skills

Project Lead: Dr Nick Lambert

EYES encourages young people who are in a vulnerable position to regain control of their own lives. The approach combines personal coaching with an entrepreneurial mindset and digital support.

This partnership of 13 municipalities, universities and social organisations across north-western Europe (UK, France, Belgium, the Netherlands and Germany) is developing a digital tool and methodology to encapsulate their experience and knowledge with the aim of helping young people reengage.

Project website: Empowering Youth through Entrepreneurial Skills

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Our focus

We focus on new approaches to interactivity and immersive technology, social innovation applied to design and culture, and commercial research in the creative industries. Our specialisms include:

  • Immersive and augmented realities
  • Wearable tech
  • AR and VR for learning
  • Smart Cities and urban design
  • New filming and narrative technologies
  • Innovation in materials and production technique

You can view and access our academic staff's research outputs via the Ravensbourne research repository.

Research team

Policies and governance

Selected partners + collaborators

GuildHE Research | Culture Capital Exchange (TCCE) | National Association for Fine Art Education (NAFAE) | ImmerseUK | Cambridge Wireless | Birkbeck University of London | University of Greenwich | London South Bank University | Computer Arts Society | The Lumen Prize

Recent collaborators include Samsung R&D, Digital Greenwich, YKK, Vodafone, BBC, Dazed, and Design Exchange Magazine, and we continue to engage with the wider public through conferences and initiative such as Creative Tech Week, the Lumen Prize and Ravensbourne Lates.  

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