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Ravensbourne's experimental research community explores the potential of existing and emerging creative technologies. We have an international reputation as a research partner on innovative digital projects, working with industry and government in the UK and beyond.
Accumulate is a longitudinal social change practice-based research project. In some respects, it is comparable to community action research, that intervenes in situations of homelessness to achieve lasting change.
At Ravensbourne we embed research within the culture of the Institute and Ravensbourne by encouraging staff and students to engage in both academic and practice-based research.
We focus on new approaches to interactivity and immersive technology, social innovation applied to design and culture, and commercial research in the creative industries. Our specialisms including immersive and augmented realities, wearable tech, AR and VR for learning, Smart Cities and urban design, new filming and narrative technologies, and innovation in materials and production techniques.
Our reach extends widely into sectors including mental health, engineering, construction, sport and entertainment.
Our technology specialists and extensive community of partners are committed to merging theory with practice-based research, with the aim of turning experiments into impactful reality.
Project title: Caskia: Growing a MarsBoot
Researcher: Liz Ciokajlo
Start date: 2016End date: 2020
Caskia: Growing a MarsBoot (2016-20) (referred to as the MarsBoot) is an art and design research project positioned in the fashion product sectors. The work focuses on strategies for more sustainable material and fabrication design by proposing systems of manufacture in the enclosed ecosystem, space.
Find out more about this project
Project title: Accumulate
Researcher: Marice Cumber
Start date: 2014End date: On-going
Accumulate is a longitudinal social change practice-based research project, comparable in some respects to community action research, that intervenes in situations of homelessness in order to achieve lasting change.
Project title: Writing for the Cut
Researcher: Greg Loftin
Start date: 2017
End date: 2019
“Writing-for-the-cut” is a fresh approach to screenwriting; it looks at one craft through the lens of another. It starts from the premise that film is made in the edit suite; that editing continues the writing project begun by the screenwriter.
Project title: MoneyLab
Researcher: Paul Sternberg
Start date: 2018End date: 2019
The MoneyLab Report explored student experiences around money and ways in which new services can be co-designed with students as early adopters and advocates for a more student-led/user-led approach to financial management, awareness and advice.
Project title: Time Keeper - 1616-2016
Researcher: Mike Smith
Start date: 2016
End date: 2017
Project title: Cosmoscope
Researcher: Dr Nick Rothwell
Start date: 2015End date: 2017
Cosmoscope was an interdisciplinary art and science project led by Simeon Nelson of the University of Hertfordshire researched and produced in collaboration with programmer Nick Rothwell, composer Rob Godman, psychologist Monia Brizzi and a team of physicists.
Project Leads: Dr Nick Lambert and Ha Smith
This partnership between London South Bank University and Ravensbourne is funded by the GLA, from the European Social Fund. It aims to engage working Londoners with upskilling via a portfolio of online courses in key areas including IT, creative digital and business skills.
Project website: DAGILE
Project Lead: Dr Nick Lambert
EYES encourages young people who are in a vulnerable position to regain control of their own lives. The approach combines personal coaching with an entrepreneurial mindset and digital support.
This partnership of 13 municipalities, universities and social organisations across north-western Europe (UK, France, Belgium, the Netherlands and Germany) is developing a digital tool and methodology to encapsulate their experience and knowledge with the aim of helping young people reengage.
Project website: Empowering Youth through Entrepreneurial Skills
We focus on new approaches to interactivity and immersive technology, social innovation applied to design and culture, and commercial research in the creative industries. Our specialisms include:
You can view and access our academic staff's research outputs via the Ravensbourne research repository.
Our research team is actively developing the research environment at both the Institute and wider organisation in preparation for submission to the Research Excellence Framework (REF) of 2021.
We support and coordinate research projects from our academic staff and also mentor them in the ways and means of creating successful funding bids with strong outcomes and impact.
Research engages with external organisations, including other research partners, international institutions, local and national agencies, and our colleagues in numerous universities.
GuildHE Research | Culture Capital Exchange (TCCE) | National Association for Fine Art Education (NAFAE) | ImmerseUK | Cambridge Wireless | Birkbeck University of London | University of Greenwich | London South Bank University | Computer Arts Society | The Lumen Prize
Recent collaborators include Samsung R&D, Digital Greenwich, YKK, Vodafone, BBC, Dazed, and Design Exchange Magazine, and we continue to engage with the wider public through conferences and initiative such as Creative Tech Week, the Lumen Prize and Ravensbourne Lates.
Ravensbourne University London
6 Penrose Way
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