The fine details

During the course students will acquire the technical skills and insight to succeed in a career in 2D and 3D animation. It will encourage students to think on their feet and respond to live and self-initiated briefs. Students on the course have access to industry-standard software and will produce an assessed portfolio of work.

3 years full time
Start date
September 2021
Validating body
Ravensbourne University London

Entry requirements

Students will be expected to have five GCSEs (grade C/level 4 or above) or equivalent (including English), and hold at least one of the below or equivalent UK/international qualifications.


Qualifications accepted:

  • 2 A levels, grade C or above
  • 4 AS levels, grade C or above
  • 2 vocational A levels, grade C or above
  • Level 3 Foundation Diploma or National Diploma
  • Advanced Diploma, grade C or above
  • International Baccalaureate, 24 points or above


Selection criteria

Students should ideally have a background in art, creative media, or design. Applicants are expected to submit a portfolio of work which shows a range of their skills and demonstrates why they would be a good fit for the course.

We may also consider a combination of portfolio and academic qualifications and take into consideration progress made during studies and/or relevant work experience.

Course structure


Students will be continually assessed through the presentation of project and written work.

Students produce practical work and in the final year make or contribute to the making of a short animated piece.

Essays, blog entries, business plans, reports and a dissertation also form part of the requirements of the course.

Key study topics

The course uses a mix of practice and theory-based learning.

Students are introduced to a range of animation practices. These range from conceptualisation, digital development skills and asset creation to character animation techniques, scripting, storytelling techniques and life drawing.

It also includes physical prototyping, communication and presentation, research and idea development.

Key study topics include:

  • Contemporary culture
  • Animation fundamentals
  • Modelling to camera
  • Human and creature mechanic
  • Visual narrative
  • Big ideas and philosophies
  • Character modelling and rigging
  • Animation industry

Top reasons to apply

  1. Learn within a top-10 world academic institution in a dynamic city
  2. Opportunities to collaborate on live briefs within industry
  3. Access to excellent teaching from experienced staff and industry experts
  4. Work on creative projects that nurture individuals to excel
  5. Based at an excellent location, close to a host of animation studios


Animation is an increasingly widespread form of media. Good animators are becoming increasingly sought after in film, television, VFX, gaming and the web. 

Working with industry

Animation graduates often go on to secure work as 3D/2D generalists as well as specialists in areas including: concept, modelling, animation and VFX production.

Past graduates have been employed in roles within film and television, visual effects, advertising, post-production, apps and games.

Need help?

If you have any questions, we'd love to hear from you. Just use the contact details below or chat to our students.

Unistats Details


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