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During the course students will acquire the technical skills and insight to succeed in a career in 2D and 3D animation. It will encourage students to think on their feet and respond to live and self-initiated briefs. Students on the course have access to industry-standard software and will produce an assessed portfolio of work.
Students will be expected to have five GCSEs (grade C/level 4 or above) or equivalent (including English), and hold at least one of the below or equivalent UK/international qualifications.
Students should ideally have a background in art, creative media, or design. Applicants are expected to submit a portfolio of work which shows a range of their skills and demonstrates why they would be a good fit for the course.
We may also consider a combination of portfolio and academic qualifications and take into consideration progress made during studies and/or relevant work experience.
Students will be continually assessed through the presentation of project and written work.
Students produce practical work and in the final year make or contribute to the making of a short animated piece.
Essays, blog entries, business plans, reports and a dissertation also form part of the requirements of the course.
Please find Animation with Year 0 here.
Students will build fundamental skills in the most current animation software and equipment.
They will begin to learn the art of storytelling through the 12 animation principles, combining creative thinking and applied techniques.
We encourage them to start thinking about their own reflective practice and contextual studies research.
Students will specialise within animation production, in areas such as visual effects and character performance.
This will allow them to enhance their practice and develop an approach to your personal creative output.
We aim to set a variety of live project briefs, some working with partners in the charity, health and education sectors.
Students will bring their learnings together in a final major animation project, with the aim of pitching their skills to other students on the course and eventually to industry.
We ask students to show their contextual studies research and thinking in a long form dissertation.
Finally, students will complete a personal portfolio of their skills ready for entry into their chosen industry.
Successful completion of this course can lead to postgraduate study in MA Moving Image.
The course uses a mix of practice and theory-based learning.
Students are introduced to a range of animation practices. These range from conceptualisation, digital development skills and asset creation to character animation techniques, scripting, storytelling techniques and life drawing.
It also includes physical prototyping, communication and presentation, research and idea development.
Key study topics include:
Animation is an increasingly widespread form of media. Good animators are becoming increasingly sought after in film, television, VFX, gaming and the web.
Animation graduates often go on to secure work as 3D/2D generalists as well as specialists in areas including: concept, modelling, animation and VFX production.
Past graduates have been employed in roles within film and television, visual effects, advertising, post-production, apps and games.
If you have any questions, we'd love to hear from you. Just use the contact details below or chat to our students.
Ravensbourne University London
6 Penrose Way
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