Visual Effects MA

The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links that are enabling global, cloud-based and remote workflow, opening the possibilities of a looser, more flexible network of artists based in different countries creatively collaborating on visual effects projects. This, combined with the ever increasing demand for both film and video content means that there is a growing need not just for VFX artists but also VFX producers, post-production coordinators and project managers that have a deep understanding of the whole workflow in the creation of visual effects and the post-production in general.

Campaign Video by Evre Ergun

Ravensbourne’s course reflects these changes and follows Skillset guidance on the entry skills required to meet VFX industry’s needs that encompass not only specialised industry skills but also soft skills required for a successful career in the VFX and post-production industry be it in the creative or project management spectrum.

In addition six modules in the form of group tutorials are given on the whole process in the creation of VFX including pre-production meetings, VFX acquisition, scheduling, budgeting, organisation and shoot supervision. These modules also place VFX in the wider context of post-production and give an overview of the post-production workflow from brief to delivery that includes transcoding, editing and deliverables.

Ravensbourne gives students access to all the necessary equipment, including cameras, the use of green screen studios with complete lighting rigs and the relevant software.

Students will have the opportunity to visit a major post-production facility through Ravensbourne’s many industry partnerships. Entrants are likely to have previously studied arts, media, public relations, marketing, editing, post-production, motion graphics or 3D animation at undergraduate level.

Meet the team

Prof. Jeremy Gardiner

Dr. Brigitta Zics

Mark Tintner

Head of
Department of
Postgraduate Studies

Deputy Head of
Department of
Postgraduate Studies

Subject leader:
MA Visual Effects

Jeremy Gardiner 175x 175 Brigitta Zics 175x 175 Mark Tintner

Klaudija Cermak

Dr. Nicholas Lambert

Paul Sternberg

Sessional lecturer:
Visual Effects

Head of Research

Head of Design:

Klaudija Cermak Nicholas Lambert 175x 175 Richard Colson 175x 175

Joshua Griffin

Peter Todd

Prof. Jeremy Barr

Workshop Leader: Unity3D

Workshop Leader: Games VR

Associate Dean:

Joshua -griffin 175x 175 Peter Todd 175x 175 Jeremy Barr 175x 175

Jamie Perrin's story

I gained my undergraduate degree in animation at Ravensbourne ten years ago - this helped me establish my career in the computer games industry.

After working on some great games I thought it was time to update my skills, as I was questioning more things about the industry and wanted to explore computer games media in greater depth.

Studying part-time has given me more time to manage my direction of study, and also take on freelance projects.

The course has really made things exciting again! Collaborating with other course colleagues has opened up new opportunities including a recent project to produce an i-dent for Sky.

I enjoy Rave’s new building: it has an energy that is vital in a creative environment. I want to continue to work in the games industry and as it gets ever more competitive I feel the benefits of having a masters will help me stay ahead of the game.

About this course


1 year full time/ 2 years part time


Tuition fee and Scholarship/bursary information

Entry requirements

First or upper second class honours degree (or equivalent non-UK qualifications) in a relevant subject, or an equivalent professional qualification in a related subject area.

If you are applying directly from an undergraduate degree course without experience or professional practice you must be able to demonstrate a good knowledge of your chosen subject area.

In order to be eligible for a course, you will need to be a competent speaker and writer of English. This also applies if you are from the European Union, or if you're from a country outside the EU. You will need a level of IELTS 6.5, with a minimum of 6.0 in each section.

Programme specification
Documents showing the detailed specification for the course can be downloaded here.

Apply for this course 'Home & EU'Apply for this course 'International'

Course structure

  1. Technology Issues – Within the Technology Issues unit, students will engage with 3 5-week project cycles that will allow them to explore CG, compositing and finishing. These units are structured to encourage students to engage collaboratively with fellow students.
  2. Business and Innovation – Taught during the term prior to the Major Project Unit this unit helps students develop and understanding of business and innovative practices in the creative industries. It supports visual effects students in turning their ideas and skills into viable market propositions and long term business plans.
  3. Research Process – This unit provides the grounding for research and development skills needed for students’ individual projects. 
  4. Concept and Prototyping – allows students to further develop their skills, to identify a specialist area related to visual effects and to pursue a single line of inquiry, idea or theory embedded in visual effects and research and develop (investigate, challenge and test) the concept.
  5. Major project - The Major Project represents the culmination of students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes.