MA/MSc Interactive Digital Media

MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

We have a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and 3D LCD screens.

The course focuses on interaction design and its application to objects, spaces and communication. The emphasis is on technology-mediated communication between humans and objects or spaces, both real and virtual. You will be able to experiment and innovate alongside exploring how theory underpins multimedia practice allowing you to ultimately challenge and test theories of interactivity. Interaction can take many forms and you will be encouraged to use a range of tools and approaches, and because of the developing nature of the discipline, you will be experimenting with the latest forms of technology.

 Creative Skillset

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Meet the team

Prof.  Jeremy Gardiner 

Dr. Brigitta Zics

Paul Sternberg

Head of
Department of
Postgraduate Studies

Deputy Head of
Department of
Postgraduate Studies

Head of Design -

Jeremy Gardiner 175x 175  Brigitta Zics 175x 175  Richard Colson 175x 175 

Alexa Pollmann

Dr. Nicholas Lambert

Prof. Jeremy Barr

Subject leader:
MA/MSc Wearable Futures

Head of Research

Associate Dean -

Alexa Pollman Nicholas Lambert 175x 175 Jeremy Barr 175x 175

Joshua Griffin

Peter Todd

Richard Colson

Workshop Leader: Unity3D

Workshop Leader: Games VR

Sessional lecturer:
Computational Design

   Joshua -griffin 175x 175 Peter Todd 175x 175 Richard Colson 175x 175

Theodoros Papatheodorou

Andrew Marsh

Alberto Villanueva

Workshop leader:
Creative Coding and Visualisation

Subject leader: 
MSc Applied Technologies

Sessional lecturer: 
Critical Practice

 Theo Papatheodorou Andrew Marsh 175x 175  Alberto Villanueva

Peter Thiedeke's story

After 15 years of working as a commercial photographer I was looking for new challenges and change. These thoughts lead me to consider doing an MA but the opportunity or right course had never really presented itself beforehand. Once I discovered interactive digital media at Ravensbourne I was hooked. The course has ticked all the right boxes and I’ve never looked back.

I liked the fact that the course wasn’t too prescriptive and also provided exciting technological opportunities. I am now about to start an internship at an interdisciplinary design studio and will be tying in my research into their projects.

My research is investigating the use of 3D stereoscopic cameras on a drone and then downloading those images to a 3D virtual reality headset to create a convincing virtual flying experience. It’s a fascinating topic and has a great deal of potential for use in other environments.

I have enjoyed the course immensely and have gained a lot of experience and contacts from my time here.

About this course


1 year full time/ 2 years part time


Tuition fee and Scholarship/bursary information

Entry requirements

First or upper second class honours degree (or equivalent non-UK qualifications) in a relevant subject, or an equivalent professional qualification in a related subject area.

If you are applying directly from an undergraduate degree course without experience or professional practice you must be able to demonstrate a good knowledge of your chosen subject area.

In order to be eligible for a course, you will need to be a competent speaker and writer of English. This also applies if you are from the European Union, or if you're from a country outside the EU. You will need a level of IELTS 6.5, with a minimum of 6.0 in each section.

Programme specification
Documents showing the detailed specification for the course can be downloaded here.

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Course structure

Study units

  • Technology Issues
  • Business and Innovation
  • Research Process
  • Concept and Prototyping
  • Major project

In the Business and Innovation unit you will gain an overview of the industry and new approaches to innovation.

Through the Technology Issues unit, you will explore the potential of digital technology and its application in new services or products or to enhance the functions, usability and aesthetics of existing ones through both group and cross-disciplinary work.

In the Research Process unit you will explore and challenge contemporary themes through theory and practice. There is a strong engagement with game theories (how games are made and what makes a good game), play, multimodality, artificial intelligence, and transmedia storytelling, user experience and computational design. 

The Concept and Prototyping unit allows you to conduct a more involved 15-week project to develop and build a prototype, test an emerging technology or generate a concept.

Hypotheses, concepts or project ideas emerging from previous units will provide starting points for the Major Project, which is the final culmination of your investigations and is a substantial piece of self-managed work that embodies the integration of theory and practice, is underpinned by advanced practice-based methodologies and processes.