MSc Applied Technologies: Rapid Prototyping and Digital Technologies

Applied Technologies: Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing.

The aim of the course is to allow you to evaluate and engage with how emerging technologies such as rapid prototyping, generative design, 3d scanning and multi axis machining are changing creative industries and could help you evolve your personal practice. You will benefit from access to Ravensbourne’s state of the art digital prototyping facilities as well as tuition in computer aided design and manufacture and how these skills can be integrated with traditional making methods.

As well as practical techniques, students will have the opportunity to explore:

  • Social impacts of increasingly decentralised & automated manufacturing
  • New form and aesthetics
  • Material innovation and sustainability
  • Intellectual property and authorship
  • Potential for new industries or businesses
  • Automation of design and making
  • Development of new manufacturing platforms
  • Future technological scenarios

The course offers the opportunity to develop and manage an individual area of enquiry and creative development in digital manufacturing, culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi-disciplinary perspectives.

You will receive regular support from tutors, peers and subject-specific group tutorials as part of a constant dialogue to help create a professional and critical understanding of your individual creative process.

The course is suitable for those from a range of fields wishing to diversify and deepen their practice’s relationship with technology, including but not limited to; product designers, engineers, model makers, artists and architects. You will benefit from being an integral part of an intellectually supportive and creative postgraduate community, with whom you can interact and collaborate across multiple disciplines.

Meet the team

Prof. Jeremy Gardiner

Dr. Brigitta Zics

Andrew Marsh

Head of
Department of
Postgraduate Studies

Deputy Head of
Department of
Postgraduate Studies

Subject leader: 
MSc Applied Technologies
Jeremy Gardiner 175x 175 Brigitta Zics 175x 175

Andrew Marsh 175x 175

Prof.Jeremy Barr

Dr. Nicholas Lambert

Paul Sternberg

Associate Dean -

Head of Research

Head of Design -

Jeremy Barr 175x 175 Nicholas Lambert 175x 175 Richard Colson 175x 175

Joshua Griffin

Peter Todd

Alberto Villanueva

Workshop Leader: Unity3D

Workshop Leader: Games & VR

Sessional Lecturer:
Critical Practice
Joshua -griffin 175x 175 Peter Todd 175x 175 Alberto Villanueva

Kyle Kirkpatrick's story

After gaining my fine art degree, studying sculpture and printmaking, I spent a year developing my art practice and holding exhibitions. During this time, I really needed to re-engage back with theory and context within a supportive educational environment to further understand what my work was really about.

I’ve always had an interest in technology and that lead me to this course. The technology has brought a new dimension to my work and helped me to constantly re-evaluate what I have done and why. I have been able to explore, and experiment, around the link between traditional printmaking and new technologies such as 3D printing, as well as making the work coherent through a wider historical and theoretical context.

About this course


1 year full time/ 2 years part time


Tuition fee and Scholarship/bursary information

Entry requirements

First or upper second class honours degree (or equivalent non-UK qualifications) in a relevant subject, or an equivalent professional qualification in a related subject area.

If you are applying directly from an undergraduate degree course without experience or professional practice you must be able to demonstrate a good knowledge of your chosen subject area.

In order to be eligible for a course, you will need to be a competent speaker and writer of English. This also applies if you are from the European Union, or if you're from a country outside the EU. You will need a level of IELTS 6.5, with a minimum of 6.0 in each section.

Programme specification
Documents showing the detailed specification for the course can be downloaded here.

Apply for this course 'Home & EU'Apply for this course 'International'

Course structure

  1. Technology Issues – Within the technology issues unit, students will engage in 3-5 week project cycles that will allow them to explore 3d printing, 3d scanning and other rapid prototyping. These units are structured to encourage students to engage collaboratively with other students of the same and different disciplines.
  2. Business and Innovation – Taught during the term prior to the major project unit this unit helps students develop an understanding of business and innovative practises in creative industries. It supports Applied Technologies students in turning their ideas into viable market propositions and long term business plans.
  3. Research Process – This unit provides the grounding for the research and development skills needed for students’ individual projects. 
  4. Concept and Prototyping – Allows students to further develop their skills. To identify a specialist area related to digital manufacturing and to pursue a single line of enquiry, idea or theory and develop, investigate, challenge and test that concept.
  5. Major project - The Major project represents the culmination of the students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice based methodologies and processes.