MA Environment Design

The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Encompassing interior, architecture, cities and natural environments the programme analyzes a series of different perspectives of theory and practice from art, science, and technology towards an understanding of a cultural sustainability.

Systems - Every year the course aims to produce new research that takes forward questions inherent in Modernity. Currently focused on natural ecological systems (earthquakes, tectonic plates, deltas and shorelines), (re)construction and war, cosmographies and cultures of outer space, and bio-tech materials ; the course encourages you to explore your own field of research and practice.

Technologies - The Environment Design operates with a multidisciplinary team where knowledge exchange is one of the core points to focus. From: applied technologies, visual effects, interactive digital media, moving image, communication design and fashion, the programme aims to deploy students with methods and techniques from different perspectives embracing new possibilities offered by new technology and the creative processes involved in designing.

Modeling and simulation - with a hands on training in the use of the scientific instruments and computational tools, Ravensbourne offers you with full access to digital facilities for digital imaging and prototyping; where you will be able to experiment and innovate through technical, user and interaction workshops based upon strategies deployed by leading practitioners within the field.

You will be encouraged to engage with advanced practice within a global context and explore the similarities and key differences and emphases of different centres across the world and to put your learning and design solutions into context.

Here you will expand your own research and practice, by developing and managing an individual programme of enquiry and creative development in environment design culminating in the realisation of a final major project fully informed by professional and industrial contexts and multidisciplinary perspectives.

Read the full programme specification

Meet the team

Prof. Jeremy Gardiner

Dr. Brigitta Zics

Cláudia Palma Romão 

Head of
Department of
Postgraduate Studies

Deputy Head of
Department of
Postgraduate Studies

Subject leader:
MA Environment Design

Jeremy Gardiner 175x 175 Brigitta Zics 175x 175

Claudia Palma Romao

Prof.Jeremy Barr

Dr. Nicholas Lambert

Paul Sternberg

Associate Dean:

Head of Research

Head of Design:

Jeremy Barr 175x 175 Nicholas Lambert 175x 175 Richard Colson 175x 175

Joshua Griffin

Peter Todd

Alberto Villanueva

Workshop Leader: Unity3D

Workshop Leader: Games & VR

Sessional lecturer:
Critical Practice

Joshua -griffin 175x 175 Peter Todd 175x 175 Alberto Villanueva

Nick Grace's story

I came to Ravensbourne after a career in architecture and design. I was a model maker and progressed into computer 3D work (CAD/CAM) and 3D printing.

Using my expertise, I taught part-time at a number of universities in 3D design and model making; and for the last seven years I have been head of the rapid prototyping department at the Royal College of Art, the role involves a mix of teaching, technical support and research.

Embarking on a Masters course was the obvious next step, as I wanted to underpin my practical experience with a formal qualification. I enjoy coming to Ravensbourne and relish the learning journey. It’s been challenging but studying part-time has allowed me to have a family life too. 

I chose Environment Design as it relates to my career, but also the course offers enough flexibility for me to be able to immerse myself in related research areas.

Ravensbourne has a good mix of professionals and academics, who have been really supportive; there are good links with industry too. The building is exciting and affects you positively in your learning. I intuitively felt Ravensbourne was a good place to study and I was right.

About this course


1 year full time/ 2 years part time


Tuition fee and Scholarship/bursary information

Entry requirements

First or upper second class honours degree (or equivalent non-UK qualifications) in a relevant subject, or an equivalent professional qualification in a related subject area.

If you are applying directly from an undergraduate degree course without experience or professional practice you must be able to demonstrate a good knowledge of your chosen subject area.

In order to be eligible for a course, you will need to be a competent speaker and writer of English. This also applies if you are from the European Union, or if you're from a country outside the EU. You will need a level of IELTS 6.5, with a minimum of 6.0 in each section.

Programme specification
Documents showing the detailed specification for the course can be downloaded here.

Apply for this course 'Home & EU'Apply for this course 'International'

Course structure

Study units

  • Technology Issues
  • Business and Innovation
  • Research Process
  • Concept and Prototyping
  • Major project

The Research Process unit supports you in gaining the research skills needed for the development of your individual projects.

Three five-week workshops in the Technology Issues unit will enable you to explore interdisciplinary, cross-disciplinary and individually negotiated projects.

In the Business Innovation unit, you are helped to develop an understanding of business and innovative practices in the creative industries.

The Concept and Prototyping unit allows you to further develop the skills you have learnt; for example: using hybrid bottom-up strategies and to take a single line of inquiry, idea or theory embedded in environment design and research and develop the concept.

The Major Project represents the culmination of the your investigation and the final stage of the research strategy.


You will receive regular support from tutors, peers and subject-specific group tutorials as part of a constant critical dialogue to help create a professional and critical understanding of your individual creative process.

You will benefit from working alongside students on other MA pathways in a multi-disciplinary environment, creating opportunities to widen and expand approaches to your own research and practice giving the opportunity to adapt and adopt new and innovative methods and solutions.

The course benefits from its positioning and relationship to allied creative disciplines, such as the Applied Technologies, Fashion, and Interactive Digital Media pathways, affording opportunities for collaboration, cross-fertilisations and synergies. You are also expected to engage with the architectural design profession and to make full use of the resources and opportunities available in London.